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Making it in Unreal: how Roll7 walked Laser League back from sleep-depriving intensity

Laser League is a game about dodging laser traps and projectiles in a neon arena. Your aim is simply to last as long as you can and make sure your opponents trip up first. It’s intense and precise, with sharp edges reminiscent of Asteroids. Despite the 3D graphics, it looks like it could belong on a coin-op machine in the ‘80s.

Related: the best indie games on PC.

But nailing that arcade simplicity has been tough for OlliOlli developers Roll7. Exactly how do you get a glowing, emissive arena to look precise? And how intense is too intense? As it turns out: somewhere around the point a game starts keeping up you up all night, even after you’ve stopped playing it.

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Laser League Unreal Engine 4

The path to Unreal

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Laser League beta

Originally, Laser League was named Cosmic Ultra-Neon Tactics. “We thought it’d be clever because the press wouldn’t be able to abbreviate it, but actually it was childish and stupid,” studio director Simon Bennett tells us.


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